Well, long story short, I found the information in the form of an official genealogical report by the Clan Murray itself, showing at what point my family's ancestors left Scottish lands for Ireland, and eventually for America. An interesting discovery from this was that I finally had some proof that the Murray side of my family was indeed descended from the actual Clan Murray of Scotland, and not an unaffiliated family trying to market off of the prestige of the more famous clan.
Naturally, I decided to do some research into where the clan came from, and I found a patriarch in the form of a man Wikipedia calls Freskin, who seems to be the progenitor of several Scottish clans of varying influence. What intrigued me the most was that Freskin lived in the 12th century, which puts him right in the middle of the Crusader Kings II timeline.
Now, the Murrays hit their peak in the early 1700s, but they did hold some land in the early days of the clan, so I thought that they should at least exist in CKII somewhere, right?
Turns out, yes. The Murray Clan IS in CKII... As a series of six somewhat randomly spawned characters who promptly die out long before the end of the game and never get to see their dynasty landed.
I immediately thought to myself that this was a crying shame, and that this had to be rectified immediately. Thankfully, the progenitor I talked about earlier, Freskin, does exist in-game as Freskin Murray, a courtier in France who winds up in the English county of Kent, and by the time Freskin comes of age he joins a group of mercenary shipmen, acting as their religious advisor. Obviously, this isn't quite what happened in reality, so I've decided to fix this obvious blunder on the part of Paradox Interactive.
As with any ambitious operation, a set of goals are necessary, and my goals are fairly simple, in CKII terms.
1) Freskin Murray must become landed
2) The Murray Clan must take their rightful place on their modern-day clan seat: in the County of Atholl
3) The clan must upgrade Atholl into a Duchy, without resorting to creating a de jure duchy
4) The clan must add the de jure Duchy of Moray to their demesne
5) The Murray Clan must hold the Kingdom of Scotland and ensure that only the descendants of Freskin hold the ducal level titles within the kingdom
6) The clan must win at least five wars against England
Freskin Murray is born in-game on 1 January 1130, and CKII ends at 1453, which means there is a window of about 323 in-game years to accomplish these tasks. This game will be played with all major DLC except for Sunset Invasion (which I feel is too ahistorical for a run like this) and Way of Life (which I simply do not have yet). Updates will be in the Paradox Forum AAR format, will not follow any set schedule, and will come as soon as I can get them done.
I hope you enjoy this (hopefully) entertaining adventure!
Table of Contents
Chapter 1: The Life and Times of Freskin Murray
Part 1: A Dutch Childhood
Part 2: A Regal Interlude
Part 3: Establishing a Dynasty
Part 4: Wars and Self-Improvement
Part 5: Return of the Norwegians
Part 6: The Anatolian Crusade
Part 7: When Will My Son Return From the War?
Part 8: William Works
Part 9: Pre-War Factioning
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