Act 3 opens with Jenn, just after Buddha woke her up by dropping the dream journal on her head. This is after she's had her dream about Zaph's death and been trolled by Bolrip, but before we see her sleepwalking toward the Frog Temple in [S] Strife! when Conn is unable to reach her. At this point, she contacts Conn and tells him about the dream, at which point he gets trolled by Bolrip, who sends him SBURB (and who Jenn doesn't even remember speaking with due to his freaky troll mind powers). He worries that perhaps Jenn's dream might hold some water after all, and urges her to talk to Zaph about it. She does just this, but Zaph, as we've already seen, isn't worried. After this, she probably just kind of fucks around in her room for awhile or browses the web doing little of import. She also notices that her real-life dream journal has the same DICK markings as the one in her dream, which causes her to question how she never noticed them before.
Eventually, we see Jenn's dream room again, where PM awkwardly tries to wake up her dream self. It takes some doing, but after awhile Dream Jenn perks up and the two exchange a more substantial greeting than they had before. PM explains the situation with the missing Dickbook and apologizes for letting CD get away with it, but Jenn's extra-bubbly dream self isn't worried. She takes PM by the hand and they fly out onto the streets of Prospit to search for the Dersite spy. Back on Earth, this results in her leaving her apartment and wandering out into the city, and subsequently toward the Frog Temple.
During this time, Zaph, Conn, and Todd have been frantically trying to contact her for her help, to no avail. Buddha, back at the apartment, takes it upon himself to perform the duties of Todd's server and enter him into the Medium. He then teleports to the Frog Temple to keep Jenn out of harm's way, but witnesses the first meteors descending over Boston once he arrives. Realizing that taking her back home would be too dangerous now, he guides her into the Temple's depths and to the Prospit transportalizer. However, she cannot do what is required of her in the Medium unless her home has entered, so he teleports back to the apartment and contacts... someone? We don't see who yet.
Meanwhile, Conn has ventured up to Zaph's house to take a look around and commemorate his fallen friend. He sees Buddha's messages and boots up the server version of SBURB again, this time with Jenn as his client. Bud does what's necessary to create Jenn's cruxite artifact, all while diverting meteors from the apartment with his First Guardian powers. In a rare moment of desperation, he prototypes an empty wine bottle, creating SPIRITSPRITE, a drunken mess of a guide with a limited sense of responsibility. Just before Jenn's home is transported into the Medium, Buddha leaves, believing his place is on Earth. His cute lil kitty cat face gazes up into the heavens as meteors plummet downward. Conn is dumbfounded by everything he's just witnessed.
Back on LOHAS, Todd has just made it back to his house, after rushing to get there when he heard of Zaph's death. He's worried about both Zaph and the missing Jenn, but his thoughts are interrupted by a commotion on the roof, so he rushes up to investigate, arriving just in time to witness a scuffle between his Bro and DD (at this point in time, he's still the Draconian Dignitary). Todd tries to intervene, but he's too late - DD kills Bro right before his eyes. Todd fights back ferociously, knocking DD off the roof and down a steep cliff, where he is presumed dead by the young hero. With little else to do, Todd prototypes Bro's corpse and creates a much more helpful sprite. Together, they alchemize some of the stuff Todd's found on LOHAS as well as household objects to cook himself up some nice duds/tools.
Back in the future, DD, like WV before him, discovers how to pilot his SBURB station and also begins flying toward Boston.
Staying on LORAS is just making Conn depressed, so he decides to return to his own world. He prototypes Hamsprite with something else, which proceeds to tell him about his Denizen, Hephaestus. He sets out to grind for more levels and then go face Hephaestus, at which point we probably see a montage of panels of him beating up foes. Also, Conn's dad's hat gets lost, and ends up in a transportalizer to the Veil. Eventually, he arrives at the bottom of a long staircase, where he discovers a doorway radiating with light and heat (the one DD saw). He boldly ventures inside and finds a huge, ancient-looking forge and a hulking figure obscured by dark smoke and flame.
On Prospit, Dream!Jenn and PM navigate to the transportalizer room, where they find Earth!Jenn mimicking her dream self's movements in her sleep and bumping into walls like an idiot. They flag down a passing Prospitian and tell him to bring Earth!Jenn to the White Queen to keep her safe. In the meantime, Dream!Jenn and PM head through the transportalizer and begin scouring Derse for CD or his compatriots. Along the way, they find Zaph bleeding on the floor. Jenn is concerned, but because she's currently inhabiting her dream self she's probably not as devastated as she might have been otherwise. PM offers to tend to him while Jenn continues to track down CD, an offer the hero accepts.
Meanwhile, WV from the Medium is on Prospit, and has just heard that one of the heroes has died, leaving all the stuff in his room up for grabs. WV is a scavenger who sells the knick knacks he's found; imagine how much something that once belonged to a Hero of Prospit would go for! He climbs up Zaph's tower and decides to take Dream!Moomoo back to his warehouse in the Veil.
Zaph's eyes slowly creak open as PM hoists him off the ground, and he tells her he needs to get back to Prospit as quickly as possible. He's gradually becoming more delirious and incomprehensible as he loses blood, but is able to direct PM into the depths of Prospit's moon, where they reach the massive chamber housing his Quest Bed. He tries to get there himself, but topples over in a gross mess just a few feet shy. PM drags him onto the bed herself and waits hopefully, not sure what to expect.
In the future, PM looks out her cell window and sees WV's station soaring overhead. Inside his station, WV keeps talking to Zaph out of boredom, though some of his keys don't work because he smashed his keyboard. We never see the screen in this segment, so we don't see what Zaph is doing, but WV seems confused and even a little scared of whatever's he's seeing.
Prospit again: Earth!Jenn and the loyal Prospitian arrive at the White Queen's keep and seek an audience. The Queen graciously offers to keep an eye on Jenn until she wakes up. She then walks over to the balcony and invites the servant to join her as they look out at the sky. The servant asks what they're looking for, and the Queen replies that they're waiting for a gift from Skaia. Suddenly, a streak of teal shoots across the sky.
It's God Tier Zaph, and he's pretty overwhelmed with emotions. Here, we see another panel of the mind symbol cracking. He wants to go obliterate Jack, but settles on going back to LORAS to retrieve all his stuff first (it's on the way there anyhow). Upon arrival, he finds his 3DS and probably alchemizes it with something, along with some other cool stuff. Some way or another, he ends up going to the Veil shortly thereafter, probably assuming he can find some secrets to winning the game.
On Derse, Dream!Jenn eventually manages to track down CD and tails him to Jack's office, where she overhears them discussing how the plan to turn Zaph failed. Jack also tells CD about his sending DD to LOHAS to kill Todd, but he's worried the Black Queen knows he's planning to betray her, so he decides to take the Dickbook to her to earn her trust. It's of no use to them anyway. Jenn follows them to the Queen's Keep and tries to make off with the book once they put it down, while everyone's backs are turned, but she doesn't get far before the Queen catches her out of the corner of her eye. Before Jenn even makes it out the door, the Queen sends the Red Miles after her, blasting through her torso and killing her instantly. CD, actually seeing one of the Heroes die up close, is overcome with guilt and grabs the book, tossing it out the window just before the Black Queen eliminates him as well.
Jenn wakes up, startled, with the White Queen, whom she initially fears before all is explained to her. Now that all the prototypings are done, the war on Skaia is in full swing, and the young heroes will need to prepare for the coming Reckoning. The Queen also explains that to do so, Jenn will need to head to her own world and breed the Genesis Frog. They escort her to her world, the Land of Frogs and Tea (LOFAT), in a Prospitian craft, and she is explained to once more what she must do to be successful. Finally in a position to do so, she heads into her apartment and opens a group message to chat with her friends. They are startled when Zaph actually responds, all of them thinking him dead, and he explains what happened to him. Likewise, Jenn explains why she was absent for so long, and fills everyone in on the Prospit/Derse war and what they need to accomplish before they can win. Zaph and Todd already knew some of the details, having been informed by Jack and Grandmaster/Brosprite respectively, but surprisingly, so does Conn. He says he spoke with his Denizen, and that they're going to need a shitload of Grist for the "Ultimate Alchemy," something they'll need to help claim their victory. Zaph wants to remain in the Veil to unearth more clues, and Todd offers to head to LOFAT to assist Jenn.
Over the course of the next few days, the four kids develop deeper relationships with the trolls, who they gradually come to rely on. Their patrons are fully cemented: Minera for Zaph, Bolrip for Conn, Narlox for Jenn, and Nivvos for Todd. They also interact with their exiles from time to time, except for Jenn, who doesn’t seem to have one for whatever reason. Nivvos helps Todd learn to use his Void powers, which come in handy when DD returns to assassinate them both. They work diligently to stoke the forge (a volcano which had been underwater until Jenn’s home entered the Medium) and locate the Genesis Frog, while avoiding DD, his goons, and violent enemies rampaging across LOFAT. During this time, Narlox also confesses to Jenn that he is the creator of SBURB, and that he and Bolrip used her to create the hype surrounding a nonexistent game on Earth so that her friends would play it with her. She’s initially outraged, but he convinces her it was for the greater good, and that all will be made right once they succeed.
On LONAV, Conn builds up his echeladder and gradually builds up the courage to do something we eventually find out was a condition of the Choice offered him by Hephaestus. He was told that if he sought out a mysterious temple on his world and ventured inside he would have to face his own death, but would be granted the necessary Grist to conduct the Ultimate Alchemy in the process. He doesn’t tell the others about this; he simply says he’s going to get the Grist one way or another. DD presses him about it from the future, jeering him and telling him he doesn’t have the guts, but Conn goes to the temple anyway, proving DD wrong. When he arrives, all he finds is his Quest Bed. From what Zaph told him, he thinks perhaps this is his chance to go god tier. He lays down on the bed and considers killing himself, but Bolrip contacts him and tells him to wait — just go to sleep, he says. Conn does so.
A few hours later, he wakes up to find he’s still not dead. Half of him is relieved, but the other half disappointed. Sure, he didn’t have to die, but he also didn’t get to achieve what Zaph did, and he feels a little shortchanged. However, he does find an exorbitant amount of Grist has miraculously appeared in his cache. His only worry is that he hasn’t truly earned it, and anticipates this coming back to bite him in the ass later.
Once Jenn and Todd are nearly done with their work on LOFAT (both of them having gone god tier at some point), Jenn decides to head for the Veil to retrieve Zaph and deliver the good news in person. Todd insists she take Bro’s old sword, not trusting her Bookkind strife specibus to be enough if she runs into trouble. Once there, she bumps into WV, who is heading to his secret warehouse with her Dickbook. Apparently, someone had just left it lying around on the streets of Derse! She pays him some Boondollars to take the book back, and warns him to get back to Derse ASAP, for she knows the Reckoning could start at any moment and tear the Veil to bits. He heeds her advice and flees the scene.
While traversing the Veil, Jenn discovers the Frog Temple, and explores its depths until she finds a small lab. Hearing a noise, she turns, only to find a strange book where there wasn’t one before. It bears similarities to her own dream journal/Dickbook, but this one is filled with a different code: variations of ZERO, as well as a drawn image of a cat. She ends up using these to create Buddha, Earth’s First Guardian, although she’s confounded as to how this was set up or where that book came from. It seemed to materialize out of thin air. Unable to make heads or tails of this, she leaves the incubating Bud and continues her search for Zaph.
Jenn finds him in the ectobiology lab. He’s trying to make sense of a bunch of screens centered on the four Heroes as babies. Being the klutz that he is, he unintentionally creates paradox clones of himself and Jenn, and combines their DNA to create their two children: Conn and Todd. “I guess…” Zaph uncomfortably says, “In a weird cosmic sense, we sort of just had sex?”
But suddenly, something dawns on him. He turns back to the screen and witnesses the baby heroes being discovered by their respective guardians, each with an artifact from their old lives. Zaph is found with Mr. Moomoo, which WV brought to the Veil from his dream room on Prospit. Conn is found with his Dad’s fedora. Jenn and Todd are found with the Dickbook and Bro’s katana, respectively, both of which Jenn has on her at this very moment. But what Zaph is focused on is the circumstances under which he’s found, by a tipsy young woman just outside some fairgrounds late at night. The third and final crack appears in the mind symbol as it breaks apart.
Zaph snaps just as the lab starts to quake. The Reckoning has begun. Jenn, worried, tells him they need to go stop the Black King before it’s too late, and Skaia is destroyed. He won’t listen. He’s been wondering who and where his father was all his life, only to discover that he didn’t exist; he screams that his whole life has been one gigantic lie. Jenn tries to sympathize with him, reminding him that the same could be said for all four of them. None of that matters, though, because they have bigger problems. Zaph thinks it’s all futile, and sets out to do the one thing he still believes he has control over: killing Jack.
This is what WV witnessed on his monitor in the future. Before he has time to do much about it, his station crashes into PM’s cell, right next to the other station. PM tries to press him for answers on what these things are and what they’re supposed to do, but he has little to say because he’s totally infatuated with her. Suddenly, a new, third station flashes into existence and the hatch flies open. Buddha casually strolls out, licking his paw. He retrieved Zaph’s station from California since, apparently, there was a shortage of available exiles. PM, exasperated, theorizes that all this commotion is going to catch the attention of the guards. In response, Buddha begins rapidly teleported back and forth, dismantling panels from the three stations and connecting wires to and fro. Before WV and PM can figure out just what the hell is going on here, ANOTHER station crashes into the cell, and DD steps out. He stares at everyone for a moment before whipping out his walkie talkie and calling in the guards, who are already on their way. PM punches DD in the face and rounds up WV and Bud into what was his station just as the cell door clangs open and the guards shuffle in. They don’t get a chance to strike; Todd’s station vanishes in a flash of green, with PM, WV, and Bud in it. The frustrated DD sends some men into the remaining three stations to investigate, and all three simultaneously make the same discovery: countdowns.
DD makes a mad dash for the exit as the three SBURB stations all explode at once, demolishing the cell and collapsing a sizable chunk of the prison. For the moment, DD’s fate is left ambiguous once again.
Back on Derse, the Black Queen is gloating over her husband’s victory on Skaia to several of her servants when Zaph appears in her throne room. He demands to know where he can find Jack, but she won’t say, so he decides to show her his perspective on things. Pushing the limits of his Mind powers, he forces his consciousness into the Black Queen’s and begins tearing apart everything in sight, driving her completely mad. In this state, she activates the full power of the Red Miles, which rip through Derse and cause total mayhem.
Jack is already devising a plan to capitalize on the situation, calling in DD and telling him that maybe this Zaph kid was useful to them after all. With no one to rule while the Black Queen is trapped in her own mental prison and obliterating everything, Jack seizes control of the Black Keep’s assets and begins rounding up every citizen of Derse into any space-fairing vessels at their disposal. Just this once, he’s going to play the hero.
Jenn, Conn, and Todd all assemble on Derse to try and bring Zaph back to his senses, only to witness an onslaught of senseless destruction. When they finally locate Zaph, he has apprehended Jack just as the Archagent is about to board one of the ships carrying Dersite civilians. They beg him to leave it alone; there’s no time for vengeance when their entire session is at stake. Zaph’s just about to say something when a stray branch of Red Miles energy streaks through the air and straight into Conn’s chest. Jack takes advantage of Zaph’s shock to try and run off, but Zaph fires a flurry of staples at him just in the knick of time, forcibly shutting one eye and half of his mouth. Zaph then runs back to his friends, allowing Jack to escape despite the excruciating pain.
Luckily, Conn’s dream self has yet to awaken, so Todd simply kisses his corpse and brings him back, but the fright was enough to snap Zaph out of his fugue state. Todd, having been told the true nature of the gang’s relationship by Jenn, tells Zaph that they’re family, and that means forgiveness. That also means consulting one another before going on murderous rampages. Together, the four fly off to Skaia to fulfill their destiny.
Meanwhile, Jack and his Dersite fleet make a pitstop at Prospit, where Jack proclaims that their Hero of Mind has turned on them. He shows off a fenestrated window displaying the carnage on Derse, warning that Zaph will be coming soon to do the same to Prospit. It doesn’t take much convincing for most of Prospit’s population to agree to join Derse in light of this new threat. The White Queen, still mourning the loss of her husband and the Skaian war, agrees to unite the Prospitians and Dersites only on the condition that she and Jack jointly rule their new society. He accepts, and the unified peoples leave their home behind.
Years in the future, DD, badly injured, slowly picks himself up off the ground. His surroundings are littered with rubble and dead prison guards. Hearing a familiar voice, he turns to find none other than THE MAN, Jack Noir himself, mouth and eye stapled shut. Now, he is the SUPERCILIOUS SCELERAT, and he assures his loyal Deputy that these aggravators will return.
On Skaia’s surface, the four Heroes, all god tier except for Conn, engage the Black King in a final battle. After a riveting action sequence, they seem to be losing their edge, and the King gains the upper hand. Just when it seems all hope is lost, and their nemesis is about to deal the finishing blow, there is a flash of red, and a mysterious figure appears a couple hundred feet in the air. He seems to slow down the Black King’s attacks, giving our Heroes the vital opportunity they need to strike at him and bring the titan down. As the Black King explodes in a brilliant display of Grist and other valuables, the kids catch a glimpse of their deus ex machina. It’s… Conn? In a god tier costume? Before they can ask him any questions, he darts away, vanishing into one of the many portals surrounding Skaia. Along with him, the four Heroes watch as Jack’s fleet of Prospitian and Dersite ships plunge through a portal as well, one by one.
Zaph's immediate impulse is to follow them through the portals and return to Earth, but his friends gently remind him that they’d only be four kids going up against two moon-sized cities full of people who still think they’ve been betrayed by their heroes. Plus, Jack is a formidable enemy — maybe nowhere near as physically powerful as the Black King, but far more clever. If they’re ever going to reclaim Earth, they’re going to need whatever reward this game has in store for them, and then some. Since all the conditions are met, all that remains on this battlefield is a door embedded in a SBURB logo. The team speculates that maybe whatever’s on the other side of it will help them defeat Jack. Hesitantly, Zaph opens the door, and the four of them step into a blinding light….
END OF ACT 3