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Interplosionstuck

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Zaphod Beeblebrox

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Post Sun Jun 22, 2014 3:53 pm

Re: Interplosionstuck

>Zaph: Confide in your loyal Mooriosprite.

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Spritelog:
Spoiler:
ZAPH: Oh god...
ZAPH: I've been such an asshole
MOORIOSPRITE: ...MOO?
ZAPH: I mean sure, she could be... hostile. And childish. And emotionally manipulative
ZAPH: But... she's still my mom. She was just trying her best
ZAPH: And I didn't exactly meet her halfway
ZAPH: Now she's gone and she'll never know how sorry I am
MOORIOSPRITE: MOO.
ZAPH: I guess I wasn't very nice to you at first either
ZAPH: Sorry about that
MOORIOSPRITE: IT MOOKAY.
ZAPH: I wouldn't even be around right now if it weren't for you
ZAPH: But as long as I am, I'm gonna try my damnedest win this thing
ZAPH: You with me?
MOORIOSPRITE: MOO!



>Zaph: Reclaim what's yours.

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Armed with your trusty STAPLER once again, you're ready to take on the fiend who did this. You don't have to think about it very long to figure out who it was.


==>

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Your Mom was stabbed.

Imps don't carry knives.


==>

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==>

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What? Kid's gotta grow up sometime.
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Zaphod Beeblebrox

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Post Sun Jun 22, 2014 4:00 pm

Re: Interplosionstuck

==>

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Zaphod Beeblebrox

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Post Mon Jun 15, 2015 1:44 pm

Re: Interplosionstuck

REMAINDER OF ACT 2

Spoiler:
Zaph attempts to track down Jack, killing more Imps, collecting Grist, and leveling up his echeladder more and more along the way. Meanwhile, Conn learns more about his world and begins his own climb up the echeladder, trying to glean what little information he can from his unhelpful Hamsprite. He attempts to contact Bolrip at one point, as per Todd's suggestion, only to find a hazy connection which places his conversation at a random point in the troll timeline where Bolrip hasn't even tried to communicate with him yet. Ironically, this plants the seeds for later (earlier?) interactions between the two.

WV reads the manual in his SBURB station and only vaguely understands it, pushing some buttons and hoping for the best. The station lifts off and sets a course for the greater Bostonian area. PM, still in her cell, discovers that she can switch viewpoints on her monitor to interact with different kids. She sees Jenn, whom she recognizes, at the foot of an enormous stone staircase, but the girl is unresponsive - she's sleepwalking.

Zaph's search for Jack is unsuccessful, as Jack himself quickly catches on that his young protege was not as easily manipulated as he thought, and knows Jack murdered his Mom. With little to go on, Zaph heads toward his Denizen's lair to complete his original task, but as he approaches the entrance, he spots Jack perched on a pipe high above. He demands answers, but Jack, realizing Zaph is of no use if he can't be controlled, loosens a few bolts and sends a massive segment of piping plummeting down onto the young lad, crushing him from the waist down. As Jack escapes and heads back to Derse, Zaph, with his last remaining strength, opens a group chat with his friends and informs them of his current state before passing out from pain and blood loss.

Todd has wandered too far from his house to do much of anything, but Conn finds a creative way to reach one of the Gates above his house and teleports to LORAS to help however he can. Upon finding Zaph, he desperately pesters Todd and Jenn for help. Jenn is MIA, but Todd suddenly recalls the brief exchange he had with PM and remembers her mention of the Frog Prince. On a whim, Todd tells Conn to kiss Zaph. As far as they can see, it doesn't seem to do anything, but Zaph awakens as his dream self on Prospit.

Furious, Zaph asks around and discovers that Jack is an agent of Derse, learning from some Prospitians where he can find a transportalizer to said world, although they warn him against going. He goes anyway, desperate for revenge, and eventually manages to track down Jack and engages in an INTENSE STAREDOWN with the fiend. This anticlimactically ends with Jack stabbing him in the gut, leading to the panel we saw in the very beginning of the story and in Jenn's dream at the start of Act 2. This time, however, it's the...

END OF ACT 2

Years in the future, we meet the DESPICABLE DEPUTY, who has been deployed by THE MAN to investigate distant reports of strange machinery buried in dilapidated ruins. Sure enough, he finds a strange, vaguely jar-shaped mechanism which turns out to be the SBURB station left behind by Todd's cruxite artifact. On its monitor, DD sees Conn emerging from an eerily-glowing doorway somewhere on LONAV. The boy has an unsettling look in his eyes. DD wonders what could have transpired down that mysterious hall, but his scene ends before we see him ask.
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Zaphod Beeblebrox

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Post Mon Jun 22, 2015 2:08 am

Re: Interplosionstuck

ACT 3

Spoiler:
Act 3 opens with Jenn, just after Buddha woke her up by dropping the dream journal on her head. This is after she's had her dream about Zaph's death and been trolled by Bolrip, but before we see her sleepwalking toward the Frog Temple in [S] Strife! when Conn is unable to reach her. At this point, she contacts Conn and tells him about the dream, at which point he gets trolled by Bolrip, who sends him SBURB (and who Jenn doesn't even remember speaking with due to his freaky troll mind powers). He worries that perhaps Jenn's dream might hold some water after all, and urges her to talk to Zaph about it. She does just this, but Zaph, as we've already seen, isn't worried. After this, she probably just kind of fucks around in her room for awhile or browses the web doing little of import. She also notices that her real-life dream journal has the same DICK markings as the one in her dream, which causes her to question how she never noticed them before.

Eventually, we see Jenn's dream room again, where PM awkwardly tries to wake up her dream self. It takes some doing, but after awhile Dream Jenn perks up and the two exchange a more substantial greeting than they had before. PM explains the situation with the missing Dickbook and apologizes for letting CD get away with it, but Jenn's extra-bubbly dream self isn't worried. She takes PM by the hand and they fly out onto the streets of Prospit to search for the Dersite spy. Back on Earth, this results in her leaving her apartment and wandering out into the city, and subsequently toward the Frog Temple.

During this time, Zaph, Conn, and Todd have been frantically trying to contact her for her help, to no avail. Buddha, back at the apartment, takes it upon himself to perform the duties of Todd's server and enter him into the Medium. He then teleports to the Frog Temple to keep Jenn out of harm's way, but witnesses the first meteors descending over Boston once he arrives. Realizing that taking her back home would be too dangerous now, he guides her into the Temple's depths and to the Prospit transportalizer. However, she cannot do what is required of her in the Medium unless her home has entered, so he teleports back to the apartment and contacts... someone? We don't see who yet.

Meanwhile, Conn has ventured up to Zaph's house to take a look around and commemorate his fallen friend. He sees Buddha's messages and boots up the server version of SBURB again, this time with Jenn as his client. Bud does what's necessary to create Jenn's cruxite artifact, all while diverting meteors from the apartment with his First Guardian powers. In a rare moment of desperation, he prototypes an empty wine bottle, creating SPIRITSPRITE, a drunken mess of a guide with a limited sense of responsibility. Just before Jenn's home is transported into the Medium, Buddha leaves, believing his place is on Earth. His cute lil kitty cat face gazes up into the heavens as meteors plummet downward. Conn is dumbfounded by everything he's just witnessed.

Back on LOHAS, Todd has just made it back to his house, after rushing to get there when he heard of Zaph's death. He's worried about both Zaph and the missing Jenn, but his thoughts are interrupted by a commotion on the roof, so he rushes up to investigate, arriving just in time to witness a scuffle between his Bro and DD (at this point in time, he's still the Draconian Dignitary). Todd tries to intervene, but he's too late - DD kills Bro right before his eyes. Todd fights back ferociously, knocking DD off the roof and down a steep cliff, where he is presumed dead by the young hero. With little else to do, Todd prototypes Bro's corpse and creates a much more helpful sprite. Together, they alchemize some of the stuff Todd's found on LOHAS as well as household objects to cook himself up some nice duds/tools.

Back in the future, DD, like WV before him, discovers how to pilot his SBURB station and also begins flying toward Boston.

Staying on LORAS is just making Conn depressed, so he decides to return to his own world. He prototypes Hamsprite with something else, which proceeds to tell him about his Denizen, Hephaestus. He sets out to grind for more levels and then go face Hephaestus, at which point we probably see a montage of panels of him beating up foes. Also, Conn's dad's hat gets lost, and ends up in a transportalizer to the Veil. Eventually, he arrives at the bottom of a long staircase, where he discovers a doorway radiating with light and heat (the one DD saw). He boldly ventures inside and finds a huge, ancient-looking forge and a hulking figure obscured by dark smoke and flame.

On Prospit, Dream!Jenn and PM navigate to the transportalizer room, where they find Earth!Jenn mimicking her dream self's movements in her sleep and bumping into walls like an idiot. They flag down a passing Prospitian and tell him to bring Earth!Jenn to the White Queen to keep her safe. In the meantime, Dream!Jenn and PM head through the transportalizer and begin scouring Derse for CD or his compatriots. Along the way, they find Zaph bleeding on the floor. Jenn is concerned, but because she's currently inhabiting her dream self she's probably not as devastated as she might have been otherwise. PM offers to tend to him while Jenn continues to track down CD, an offer the hero accepts.

Meanwhile, WV from the Medium is on Prospit, and has just heard that one of the heroes has died, leaving all the stuff in his room up for grabs. WV is a scavenger who sells the knick knacks he's found; imagine how much something that once belonged to a Hero of Prospit would go for! He climbs up Zaph's tower and decides to take Dream!Moomoo back to his warehouse in the Veil.

Zaph's eyes slowly creak open as PM hoists him off the ground, and he tells her he needs to get back to Prospit as quickly as possible. He's gradually becoming more delirious and incomprehensible as he loses blood, but is able to direct PM into the depths of Prospit's moon, where they reach the massive chamber housing his Quest Bed. He tries to get there himself, but topples over in a gross mess just a few feet shy. PM drags him onto the bed herself and waits hopefully, not sure what to expect.

In the future, PM looks out her cell window and sees WV's station soaring overhead. Inside his station, WV keeps talking to Zaph out of boredom, though some of his keys don't work because he smashed his keyboard. We never see the screen in this segment, so we don't see what Zaph is doing, but WV seems confused and even a little scared of whatever's he's seeing.

Prospit again: Earth!Jenn and the loyal Prospitian arrive at the White Queen's keep and seek an audience. The Queen graciously offers to keep an eye on Jenn until she wakes up. She then walks over to the balcony and invites the servant to join her as they look out at the sky. The servant asks what they're looking for, and the Queen replies that they're waiting for a gift from Skaia. Suddenly, a streak of teal shoots across the sky.

It's God Tier Zaph, and he's pretty overwhelmed with emotions. Here, we see another panel of the mind symbol cracking. He wants to go obliterate Jack, but settles on going back to LORAS to retrieve all his stuff first (it's on the way there anyhow). Upon arrival, he finds his 3DS and probably alchemizes it with something, along with some other cool stuff. Some way or another, he ends up going to the Veil shortly thereafter, probably assuming he can find some secrets to winning the game.

On Derse, Dream!Jenn eventually manages to track down CD and tails him to Jack's office, where she overhears them discussing how the plan to turn Zaph failed. Jack also tells CD about his sending DD to LOHAS to kill Todd, but he's worried the Black Queen knows he's planning to betray her, so he decides to take the Dickbook to her to earn her trust. It's of no use to them anyway. Jenn follows them to the Queen's Keep and tries to make off with the book once they put it down, while everyone's backs are turned, but she doesn't get far before the Queen catches her out of the corner of her eye. Before Jenn even makes it out the door, the Queen sends the Red Miles after her, blasting through her torso and killing her instantly. CD, actually seeing one of the Heroes die up close, is overcome with guilt and grabs the book, tossing it out the window just before the Black Queen eliminates him as well.

Jenn wakes up, startled, with the White Queen, whom she initially fears before all is explained to her. Now that all the prototypings are done, the war on Skaia is in full swing, and the young heroes will need to prepare for the coming Reckoning. The Queen also explains that to do so, Jenn will need to head to her own world and breed the Genesis Frog. They escort her to her world, the Land of Frogs and Tea (LOFAT), in a Prospitian craft, and she is explained to once more what she must do to be successful. Finally in a position to do so, she heads into her apartment and opens a group message to chat with her friends. They are startled when Zaph actually responds, all of them thinking him dead, and he explains what happened to him. Likewise, Jenn explains why she was absent for so long, and fills everyone in on the Prospit/Derse war and what they need to accomplish before they can win. Zaph and Todd already knew some of the details, having been informed by Jack and Grandmaster/Brosprite respectively, but surprisingly, so does Conn. He says he spoke with his Denizen, and that they're going to need a shitload of Grist for the "Ultimate Alchemy," something they'll need to help claim their victory. Zaph wants to remain in the Veil to unearth more clues, and Todd offers to head to LOFAT to assist Jenn.

Over the course of the next few days, the four kids develop deeper relationships with the trolls, who they gradually come to rely on. Their patrons are fully cemented: Minera for Zaph, Bolrip for Conn, Narlox for Jenn, and Nivvos for Todd. They also interact with their exiles from time to time, except for Jenn, who doesn’t seem to have one for whatever reason. Nivvos helps Todd learn to use his Void powers, which come in handy when DD returns to assassinate them both. They work diligently to stoke the forge (a volcano which had been underwater until Jenn’s home entered the Medium) and locate the Genesis Frog, while avoiding DD, his goons, and violent enemies rampaging across LOFAT. During this time, Narlox also confesses to Jenn that he is the creator of SBURB, and that he and Bolrip used her to create the hype surrounding a nonexistent game on Earth so that her friends would play it with her. She’s initially outraged, but he convinces her it was for the greater good, and that all will be made right once they succeed.

On LONAV, Conn builds up his echeladder and gradually builds up the courage to do something we eventually find out was a condition of the Choice offered him by Hephaestus. He was told that if he sought out a mysterious temple on his world and ventured inside he would have to face his own death, but would be granted the necessary Grist to conduct the Ultimate Alchemy in the process. He doesn’t tell the others about this; he simply says he’s going to get the Grist one way or another. DD presses him about it from the future, jeering him and telling him he doesn’t have the guts, but Conn goes to the temple anyway, proving DD wrong. When he arrives, all he finds is his Quest Bed. From what Zaph told him, he thinks perhaps this is his chance to go god tier. He lays down on the bed and considers killing himself, but Bolrip contacts him and tells him to wait — just go to sleep, he says. Conn does so.

A few hours later, he wakes up to find he’s still not dead. Half of him is relieved, but the other half disappointed. Sure, he didn’t have to die, but he also didn’t get to achieve what Zaph did, and he feels a little shortchanged. However, he does find an exorbitant amount of Grist has miraculously appeared in his cache. His only worry is that he hasn’t truly earned it, and anticipates this coming back to bite him in the ass later.

Once Jenn and Todd are nearly done with their work on LOFAT (both of them having gone god tier at some point), Jenn decides to head for the Veil to retrieve Zaph and deliver the good news in person. Todd insists she take Bro’s old sword, not trusting her Bookkind strife specibus to be enough if she runs into trouble. Once there, she bumps into WV, who is heading to his secret warehouse with her Dickbook. Apparently, someone had just left it lying around on the streets of Derse! She pays him some Boondollars to take the book back, and warns him to get back to Derse ASAP, for she knows the Reckoning could start at any moment and tear the Veil to bits. He heeds her advice and flees the scene.

While traversing the Veil, Jenn discovers the Frog Temple, and explores its depths until she finds a small lab. Hearing a noise, she turns, only to find a strange book where there wasn’t one before. It bears similarities to her own dream journal/Dickbook, but this one is filled with a different code: variations of ZERO, as well as a drawn image of a cat. She ends up using these to create Buddha, Earth’s First Guardian, although she’s confounded as to how this was set up or where that book came from. It seemed to materialize out of thin air. Unable to make heads or tails of this, she leaves the incubating Bud and continues her search for Zaph.

Jenn finds him in the ectobiology lab. He’s trying to make sense of a bunch of screens centered on the four Heroes as babies. Being the klutz that he is, he unintentionally creates paradox clones of himself and Jenn, and combines their DNA to create their two children: Conn and Todd. “I guess…” Zaph uncomfortably says, “In a weird cosmic sense, we sort of just had sex?”

But suddenly, something dawns on him. He turns back to the screen and witnesses the baby heroes being discovered by their respective guardians, each with an artifact from their old lives. Zaph is found with Mr. Moomoo, which WV brought to the Veil from his dream room on Prospit. Conn is found with his Dad’s fedora. Jenn and Todd are found with the Dickbook and Bro’s katana, respectively, both of which Jenn has on her at this very moment. But what Zaph is focused on is the circumstances under which he’s found, by a tipsy young woman just outside some fairgrounds late at night. The third and final crack appears in the mind symbol as it breaks apart.

Zaph snaps just as the lab starts to quake. The Reckoning has begun. Jenn, worried, tells him they need to go stop the Black King before it’s too late, and Skaia is destroyed. He won’t listen. He’s been wondering who and where his father was all his life, only to discover that he didn’t exist; he screams that his whole life has been one gigantic lie. Jenn tries to sympathize with him, reminding him that the same could be said for all four of them. None of that matters, though, because they have bigger problems. Zaph thinks it’s all futile, and sets out to do the one thing he still believes he has control over: killing Jack.

This is what WV witnessed on his monitor in the future. Before he has time to do much about it, his station crashes into PM’s cell, right next to the other station. PM tries to press him for answers on what these things are and what they’re supposed to do, but he has little to say because he’s totally infatuated with her. Suddenly, a new, third station flashes into existence and the hatch flies open. Buddha casually strolls out, licking his paw. He retrieved Zaph’s station from California since, apparently, there was a shortage of available exiles. PM, exasperated, theorizes that all this commotion is going to catch the attention of the guards. In response, Buddha begins rapidly teleported back and forth, dismantling panels from the three stations and connecting wires to and fro. Before WV and PM can figure out just what the hell is going on here, ANOTHER station crashes into the cell, and DD steps out. He stares at everyone for a moment before whipping out his walkie talkie and calling in the guards, who are already on their way. PM punches DD in the face and rounds up WV and Bud into what was his station just as the cell door clangs open and the guards shuffle in. They don’t get a chance to strike; Todd’s station vanishes in a flash of green, with PM, WV, and Bud in it. The frustrated DD sends some men into the remaining three stations to investigate, and all three simultaneously make the same discovery: countdowns.

DD makes a mad dash for the exit as the three SBURB stations all explode at once, demolishing the cell and collapsing a sizable chunk of the prison. For the moment, DD’s fate is left ambiguous once again.

Back on Derse, the Black Queen is gloating over her husband’s victory on Skaia to several of her servants when Zaph appears in her throne room. He demands to know where he can find Jack, but she won’t say, so he decides to show her his perspective on things. Pushing the limits of his Mind powers, he forces his consciousness into the Black Queen’s and begins tearing apart everything in sight, driving her completely mad. In this state, she activates the full power of the Red Miles, which rip through Derse and cause total mayhem.

Jack is already devising a plan to capitalize on the situation, calling in DD and telling him that maybe this Zaph kid was useful to them after all. With no one to rule while the Black Queen is trapped in her own mental prison and obliterating everything, Jack seizes control of the Black Keep’s assets and begins rounding up every citizen of Derse into any space-fairing vessels at their disposal. Just this once, he’s going to play the hero.

Jenn, Conn, and Todd all assemble on Derse to try and bring Zaph back to his senses, only to witness an onslaught of senseless destruction. When they finally locate Zaph, he has apprehended Jack just as the Archagent is about to board one of the ships carrying Dersite civilians. They beg him to leave it alone; there’s no time for vengeance when their entire session is at stake. Zaph’s just about to say something when a stray branch of Red Miles energy streaks through the air and straight into Conn’s chest. Jack takes advantage of Zaph’s shock to try and run off, but Zaph fires a flurry of staples at him just in the knick of time, forcibly shutting one eye and half of his mouth. Zaph then runs back to his friends, allowing Jack to escape despite the excruciating pain.

Luckily, Conn’s dream self has yet to awaken, so Todd simply kisses his corpse and brings him back, but the fright was enough to snap Zaph out of his fugue state. Todd, having been told the true nature of the gang’s relationship by Jenn, tells Zaph that they’re family, and that means forgiveness. That also means consulting one another before going on murderous rampages. Together, the four fly off to Skaia to fulfill their destiny.

Meanwhile, Jack and his Dersite fleet make a pitstop at Prospit, where Jack proclaims that their Hero of Mind has turned on them. He shows off a fenestrated window displaying the carnage on Derse, warning that Zaph will be coming soon to do the same to Prospit. It doesn’t take much convincing for most of Prospit’s population to agree to join Derse in light of this new threat. The White Queen, still mourning the loss of her husband and the Skaian war, agrees to unite the Prospitians and Dersites only on the condition that she and Jack jointly rule their new society. He accepts, and the unified peoples leave their home behind.

Years in the future, DD, badly injured, slowly picks himself up off the ground. His surroundings are littered with rubble and dead prison guards. Hearing a familiar voice, he turns to find none other than THE MAN, Jack Noir himself, mouth and eye stapled shut. Now, he is the SUPERCILIOUS SCELERAT, and he assures his loyal Deputy that these aggravators will return.

On Skaia’s surface, the four Heroes, all god tier except for Conn, engage the Black King in a final battle. After a riveting action sequence, they seem to be losing their edge, and the King gains the upper hand. Just when it seems all hope is lost, and their nemesis is about to deal the finishing blow, there is a flash of red, and a mysterious figure appears a couple hundred feet in the air. He seems to slow down the Black King’s attacks, giving our Heroes the vital opportunity they need to strike at him and bring the titan down. As the Black King explodes in a brilliant display of Grist and other valuables, the kids catch a glimpse of their deus ex machina. It’s… Conn? In a god tier costume? Before they can ask him any questions, he darts away, vanishing into one of the many portals surrounding Skaia. Along with him, the four Heroes watch as Jack’s fleet of Prospitian and Dersite ships plunge through a portal as well, one by one.

Zaph's immediate impulse is to follow them through the portals and return to Earth, but his friends gently remind him that they’d only be four kids going up against two moon-sized cities full of people who still think they’ve been betrayed by their heroes. Plus, Jack is a formidable enemy — maybe nowhere near as physically powerful as the Black King, but far more clever. If they’re ever going to reclaim Earth, they’re going to need whatever reward this game has in store for them, and then some. Since all the conditions are met, all that remains on this battlefield is a door embedded in a SBURB logo. The team speculates that maybe whatever’s on the other side of it will help them defeat Jack. Hesitantly, Zaph opens the door, and the four of them step into a blinding light….

END OF ACT 3
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Zaphod Beeblebrox

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Post Mon Jun 22, 2015 4:09 pm

Re: Interplosionstuck

==>

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Zaphod Beeblebrox

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Post Sat Dec 24, 2016 12:28 am

Re: Interplosionstuck

INTERMISSION:

Spoiler:
To be 100% honest I didn’t have that much of this planned out except for a very basic premise, which would be about a band of several Exiles, most likely led by either the former Black Queen or the former White Queen, as they try to locate the evasive Doc Jackal. He’s been picking them off one by one since they discovered their SBURB stations, and they want to know why. However, they’re blocked at every turn by six eccentric red-blooded troll kids who seem to believe the Doc is their father. A couple members of both parties get killed, disproportionately exile, as the exiles try to invade the clock tower where Jackal has made his residence. In the end, the few remaining exiles are forced to retreat, vowing to return for revenge, while the living troll kids report back to their father figure. The last panel is the grand reveal of Doc Jackal.


END OF INTERMISSION:

Spoiler:
A dull, desolate landscape. In the distance, we barely make out four small shapes. They gradually come closer, revealing themselves to be the four Earth kids. “What the hell is this?” they’re wondering. Is this their reward for completing SBURB? Nothingness? Their thoughts are interrupted by the appearance of a fifth figure, a suited being crackling with energy. It’s Doc Jackal. He offers them a deal. He’ll be their advisor, their chief of staff, the guy who gets stuff done for them while they rule this place. He’ll build this new world up from nothing, and they get to enjoy all the benefits. He promises to coordinate between the four of them on the important issues, but he’ll take care of the nitty gritty, day to day stuff once they’ve made a thriving civilization out of this dustbowl. It’s not a bad deal. The kids accept. Alternia is born.


ACT 4:

Spoiler:
One by one, we are introduced to the troll kids of Alternia: Narlox Dolrig, Minera Minako, Bolrip Varmen, Nivvos Mizzet, Bromid Darcin, Zanagi Susano, Deimos Tamban, and Dorgan Stiger. Some of them are closer than others. Minera and Zanagi are best friends; they’re also close with Narlox and Bolrip. Dorgan’s quiet, kind of a loner, but on good terms with mostly everyone. Deimos is probably his closest friend, despite being his polar opposite, but he’s entertaining at least. Nivvos considers himself above most of the group due to his higher blood caste, but is still good friends with Narlox and Zanagi, despite the fact that he and Minera loathe each other. Everyone just kind of tolerates Bromid.

Anyhow, we pick up bits and pieces of intel about their world as they chat about games and such. They’re ruled by four bloodthirsty warlords who preside over their totalitarian empire with an iron fist; we now know these are the Earth kids. Nivvos has become Doc Jackal’s protege, and is shown to be the charming manipulator we’ve seen him built up as thus far. He and Jackal both appear to be using each other, and both know it, but they both play along anyway because each believes they will outsmart the other in the end. Through all this, they remain amicable and polite.

Doc Jackal is the one who makes the first push for SBURB. He has this inexplicable, indefatigable need to find Earth. He won’t explain to Nivvos why, he probably doesn’t even know himself, but something is pulling him to Earth, and he believes SBURB is his ticket there. He provides Nivvos with the necessary tools to create the game, but Nivvos doesn’t know jack about coding, so he delegates the job to Narlox using the natural charisma granted to him by his latent Mind powers. Narlox is happy to do it, if a little skeptical, and soon SBURB becomes a reality.

All the troll kids go about entering the Medium in various ways — a bit more straightforward than how it went for the human kids, perhaps, but still with some various trials and tribulations. Meanwhile, as the meteors start to come barreling into Alternia’s atmosphere, we’re shown some cutaways to the human kids in their new god-ruler roles, but don’t see much more than their silhouettes gazing up at their incoming doom through their fortresses’ windows.

I had a lot of ideas for how the rest of Act 4 would have gone, and it would have been really fucking long considering how many subplots I wanted to do, probably to the point where I’d need to do sub-acts like in Homestuck itself. This is going to be pretty scattered, but here are the big parts, in as close to chronological order as I can get:

Bolrip’s dream self is super destructive due to his dormant resentment of Bromid’s constant bullying. He tries to sleep as little as possible to keep his rampages in check and his fellow Prospitian friends (Narlox, Minera, and Zanagi) out of danger, but that tends to make him kind of irritable in his waking life too.

Narlox catches his first glimpse of the Earth kids by winning a sort of mini game he encounters on his planet (Land of Games and Spires) which transports him to the Veil.

Nivvos, acting on Doc Jackal’s suggestions, convinces the group to monitor the Earth kids from the Veil and help them win their session. Only he knows that this will ensure the creation of their world. However, Jackal has NOT told him that they are also the current head honchos on Alternia.

Things go pretty well for Deimos for awhile. I had some good quotes prepared for him:

- “NARLOX HAS !NTRODUCED ME TO THE HUMAN !NTERNET, AND ! HAVE GA!NED AN APPREC!AT!ON FOR THE!R R!CH POP CULTURE. FOR !NSTANCE, ! MARATHONED THE ENT!RE D!E HARD SER!ES YESTERDAY, AND ! HAVE DEC!DED THAT ! TOO, WANT TO D!E HARD.”

- He eventually develops a BlackRom relationship with Zanagi, which he’s really proud of since she’s of a higher blood caste than he is: “BUT REPRODUCT!VE FLU!D RUNS TH!CKER THAN BLOOD, AS THEY SAY.”

They all basically just fuck around, helping the Earth kids and leveling up, for a few weeks/months while Nivvos continues to develop his plan with Doc Jackal. Eventually, it’s time to set things into motion, so he “accidentally” allows Dorgan to sneak a peek at one of his conversations with the Doc. Dorgan corners him alone and confronts him about it, and Nivvos shoots him in the head, telling him it’s nothing personal. He actually kind of likes him.

Minera ends up discovering the body. She alerts Narlox, and they convene with Bolrip and Zanagi. They don’t bother discussing much with Deimos since he’s kind of a dumbass, and Bromid is off murdering everything that moves on his own planet (Land of Heresy and Treachery) so he’s not of much help.

Bolrip pretty much immediately deduces that it was Nivvos, mostly because he hates him. Minera is inclined to agree. Narlox doesn’t want to believe it, since he’s pretty close with Nivvos, and Zanagi is skeptical but alarmed by the idea. While someone prepares to smooch Dorgan’s dead face to bring his dream self to life, Bolrip slips away unnoticed.

Full disclosure, I forget why this happens, but Bromid is also awake on Derse when Dorgan wakes up and is just itching for a fight. So they do. I planned this out as an animation where Dorgan and Bromid just beat the living shit out of each other all over Derse and make a huge mess. Eventually, Dorgan has to kill dream Bromid to stop him from making all the heroes look like idiots and monsters.

Normal Bromid wakes up back on his planet, furious. He wants to kill more shit, so he does.

Meanwhile, Bolrip makes his way to Nivvos’s planet (Land of Mind and Matter), where the latter has slipped away to. Nivvos confesses to murdering Dorgan and goads Bolrip into a fight, which is easy since he’s sleep-deprived and irrational. Bolrip proceeds to just PUMMEL Nivvos with a crowbar. Satisfied, he leaves Nivvos for dead, not realizing this was all part of the sea dweller’s plan. With his last remaining strength, Nivvos slams his bloodied hand onto a button in his laboratory that opens up the floor and reveals his Quest Bed lying underneath. He tumbles onto it and passes out.

Probably some other storylines would develop somewhere in the middle here, like Narlox and Zanagi working on breeding the Genesis Frog, Deimos being too badass for his own good and getting himself killed somehow, Minera using her Witch of Heart charm to gain the sympathy of some future Exiles, and Bromid gradually becoming more and more easily enraged by anything that goes slightly awry for him.

But back to Nivvos - once he awakens as his god tier self, he makes haste for Skaia. At this point, the troll kids have been in their session for a few months with no sign of any Reckoning, and Nivvos wants to get to the bottom of it.

When he arrives, he finds that the Prospitian/Dersite war is still raging on, as would be expected, but something is amiss. The White King is dead. Has been for weeks. The Prospitians are following someone else.

It’s none other than Todd Johnson.

***

This seems like as good a place as any to break! Maybe that’s the end of Act 4 Act 1, I never figured out the exact bookends but that would be a pretty good one, right? I think so.

Tune in for the rest of Act 4 in like... a year and a half... or longer... to see how we unravel THIS mess! OOO-WEE!!
Last edited by Zaphod Beeblebrox on Sun Dec 25, 2016 1:19 am, edited 1 time in total.
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Post Sat Dec 24, 2016 2:16 am

Re: Interplosionstuck

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Post Tue Dec 27, 2016 12:47 am

Re: Interplosionstuck

ACT 4 INTERMISSION OR WHATEVER:

Spoiler:
After the big reveal that Todd is leading the Prospitian forces on Skaia in place of the White King, we’re treated to a flashback sequence involving the Earth kids’ experiences ruling Alternia under Doc Jackal’s extraordinarily shitty guidance.

It’s really depressing.

At first, everything seems okay. The kids are just happy they’ve won SBURB, and now they believe with the resources of this world they’re building that they might one day be able to go challenge Jack back on Earth. Zaph is particularly keen on this idea since he has the most beef with the Supercilious Scelerat, while the others are more of the mindset that that’s some far-off fantasy that may or may not actually happen. This will come to a head later.

Conn struggles with feelings of inadequacy that he is the only member of the gang who hasn’t gone god-tier, and frequently jumps around in time using some cool gadget like the turntables Dave Strider had to accommodate for his mortality. Thus, the entire stint on Alternia feels like it goes by a lot more quickly for him when all is said and done, which offers him some perspective on the squabbles that will take place between the others. They engage in some time travel shenanigans too, to a lesser degree. That, combined with some sci-fi bullshit about Alternia’s atmosphere or something, causes them to age at a slow rate despite spending 10+ years on the planet from their own perspectives.

As the society the kids have built gradually becomes more metropolitan, and new forms of technology and media similar to those of modern Earth come into play, it starts to dawn on the kids that they’ve been duped into letting Doc Jackal crush their peoples’ spirits, and that they’re actually pretty widely hated by the subjects they thought they were bestowing the gifts of civilization upon.

They confront Jackal about this, but he offers them little solace. The damage is done, and the situation impossible to fix. Alternia’s military-industrial complex has become such a well-oiled machine that it operates largely without their direct supervision, depriving them of any REAL ability to stop it. And if they do try to sabotage Jackal’s design, they destroy the Alternian economy, sacrifice their own safety and comfort, and blow any chance of returning to Earth.

Todd steels himself against the odds and strives to make small, gradual changes that will improve the lives of troll laborers and engineers in his district, but it’s an arduous process, and no one likes him any better for it. Jenn and Zaph are too emotionally drained to do much of anything. Jenn dreams of starting over, going back and telling Jackal to fuck off and making this place into a real utopia, but Conn reminds her that’s not how his time powers work. What’s done is done.

Zaph, having given up hope on fixing Alternia, instead focuses all his energy into bringing his district into the space age. Priority one for him is getting back to Earth and overthrowing Jack. Maybe once they’ve made it there, they can start fresh and improve the lives of future troll generations. His obsession becomes singular, and little else matters. Even his relationships with the other kids become strained. All his hopes and desires rest on this single motive, and the ups and downs of technological progress determine his severe mood swings.

By this point, Doc Jackal has stopped supporting them. He similarly wants to get to Earth, but he couldn’t give less of a shit about Zaph’s home/identity crisis and doesn’t trust the kid to ever actually get there in his unhinged mental state. Plus, he knows that reaching Earth isn’t just a matter of space travel; it goes beyond that. Earth and Alternia, as well as their SBURB sessions, are more connected than most. As Alternia’s first guardian, Jackal is nearly omnipotent, but the cloudiness surrounding this connection is really driving him up the wall. So he devises a new plan to get to Earth. He’ll just create it.

SBURB, being the mysterious universal presence that it is, is not an idea Doc Jackal comes up with himself. It’s in his “programming,” since he owes his own creation to the game itself. He just has to kind of fish the knowledge out of his archives - finding the proper components to get it off the ground is the tricky part. He knows that some trolls will somehow eventually end up helping the human kids win their game and ensure the creation of Alternia, but he doesn’t know WHICH trolls.

Naturally, when six red-blooded mutant troll eggs are lain right around the same time, Jackal takes this as a sign. But he’s not the only one interested in them. If there’s one thing all four Earth kids can agree on, it’s that they never want another game of SBURB to happen again. Alternia can’t go down in flames the same way Earth did. When they catch wind of what Jackal’s plotting, they set out to collect these six eggs and keep them out of the first guardian’s grasp.

Also, the ancestors of the eight troll kids who will eventually play SBURB get involved.

Some work for the kid-rulers, some work for Jackal. Some, like Dorgan’s ancestor (The Tinkerer, who resides in the clock tower Jackal will eventually make his own), don’t want either party to get their hands on the eggs - they just want those six troll kids to live normal lives.

Minera’s ancestor, the Paramour, develops a romantic entanglement with Zaph despite being a mole for Doc Jackal. She attempts to defy the Doc, but he threatens to kill Zaph should she forget where her loyalties lie. The Paramour knows Zaph cannot be killed by most conventional means, but after a demonstration of Jackal’s own godlike powers she complies, and informs him of an exchange that’s to take place between emissaries to the humans where eggs will switch hands.

Jackal sends out Nivvos’s ancestor (The Dreadeye Assassin, who wears a powerful scope where Nivvos wears his monocle) to ambush the meeting and several of the humans’ agents wind up dead (probably Narlox’s ancestor and one or two others). With this crushing blow, Doc Jackal claims the last of the six eggs, and holes up in the Tinkerer’s clock tower, killing the old man in the process.

As dictated by the laws of the land (ironically implemented by Jackal himself), the Paramour is executed when her double-agency is discovered. Zaph is pretty fucked up by this emotionally, and he doesn’t even know Minera will eventually come from her blood. In retrospect I think this might kind of fall into the whole female-love-interest-being-killed-for-the-sake-of-male-character-development trope, but I was like sixteen when I came up with this arc and I thought it’d be really cool and dramatic. I guess all the other ancestors die too, right? Idk. It’s a little dicey.

Anyway, Zaph attempts suicide at one point following this, but his god tier powers prevent him from dying, calling into question what exactly the powers-that-be consider “Just.” He thinks it’s perfectly reasonable that he should die at this point, but clearly there’s still work for him to do.

Time passes, and at some point Jenn crosses paths with Bolrip’s ancestor, the Starbent Minister. He has some kind of prophetic telepathy powers or some shit, and informs her that she and her friends will never reach Earth the way they’re going about it. He tells her some shit he couldn’t possibly know to win her trust, and goes on to say that Earth and Alternia are essentially two sides of the same coin - SBURB is simply a means of flipping the coin. She realizes at this point that the trolls’ session must be the one to create Earth, just as their session created Alternia, and begins planning to infiltrate the next session once the Reckoning begins.

Jenn tells Todd all this some time later (years in real time, a few months for them), but Todd, ever the pragmatist, isn’t sure how much of it he buys. He’s willing to believe that Earth and Alternia occupy the same position in the universe on some bizarre fourth, fifth, or sixth-dimensional level, but he’s not yet ready to accept that none of this will ever come to pass unless they help facilitate SBURB’s creation. After all, there were only six mutant eggs, and there were eight trolls in the partner session that helped them win theirs. Maybe it’s an entirely different bunch from a different reality. Even if there is a mutually-assured creation thing going on here, he argues, Doc Jackal’s got all six eggs in his grasp, and he’s untouchable. There’s nothing to be done. Too many variables.

Todd doubles down on his earlier decision that improving life on Alternia is the most important task at hand, but things aren’t going to get much better unless he can convince Zaph that his efforts to find Earth are futile. He meets with the frog prince and confronts him about his desperate tunnel-vision. There are whisperings of revolution among the broken people, especially in Zaph’s district, and Todd fears the world may soon cannibalize itself unless they set things right. He warns Zaph that unless they let go of Earth, they’ll soon lose Alternia as well. He leaves out Jenn’s revelation about SBURB, fearing that will only feed Zaph’s delusions.

Todd tries to leave on that note, but Zaph, feeling miserable and betrayed, reminds Todd that he once said they were family, back in their SBURB session. Todd, agitated, fires back that Zaph created them in a lab. Zaph tells him he’s not about to dial back on his campaign to find Earth. Todd reiterates that this is the only home they have left; he’s not going to let Zaph destroy it, even if that means using force.

“I am not the enemy!” Zaph cries, “Jack is the enemy! Don’t you remember what he’s taken from us? Don’t you CARE??”

Todd socks him in the face, knocking him out cold, and leaves.

Conn, emotionally distanced from all this drama due to his frequent time-jumping, believes Jenn’s approach is objectively correct, even if it has unpleasant implications for their new home planet. He fast-forwards years into the future to the day of the Reckoning to confirm his suspicions, and takes it upon himself to tell Zaph about the Earth/Alternia creation loop. They convene with Jenn, who has been deeply motivated to follow through on this since the Starbent Minister’s passing. Todd, seeing no other option now that the Reckoning has indeed begun, reluctantly agrees to accompany them.

Still believing that Doc Jackal and his red-blooded mutants will be the ones to open the new session, the four unite for the first time in years at the clock tower. Inside, Doc Jackal’s basking in their obliviousness. He has known for some time now that the color of these still-unhatched eggs was some cosmic red herring, and has been facilitating the real troll heroes’ entry through Nivvos, whose power he immediately identified as SBURBan.

As meteors start to strike the planet with increasing rapidity, the humans start to worry that the clock tower doesn’t seem to be teleporting to the Medium. Jenn uses her Seer of Space abilities to try and pinpoint Jackal’s location and see what’s going on, but makes an unexpected discovery: the clock tower has been built around Alternia’s Frog Temple. Remembering how she entered her own session way back when, Jenn leads the boys into the deepest part of the temple/tower, where the transportalizers to Prospit and Derse are hidden. Naturally, they head for Prospit.

The four are quick to ally themselves with Prospit’s royalty, but ask that their presence be kept on the down-low. They glean what information they can about this session from the White Queen and carapacian court, and quickly learn that the trolls playing this game are the very same that patronized them years ago. It’s all very disorienting, and they have a lot of questions. Did Jackal know the clock tower was a Frog Temple? Was this part of his plan? How exactly do they fit into a session that’s not their own? What are they going to fuck up next?

While they discuss (heatedly, as there’s still some bad blood between them) their next course of action, Conn receives an unexpected message from the Doc himself:

“Doomed timeline. Good luck. XD”
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Post Thu Apr 13, 2017 2:13 pm

Re: Interplosionstuck

ACT 4 ACT 2:

Spoiler:
Fast forward, back to Skaia. Todd’s actually happy to see Nivvos, since he’s grown apart from his human friends and only knows this guy as his invaluable patron troll and not a murderous douche. He gives his old chum the lowdown on what he’s been up to.

As it turns out, he’s been fiercely protecting the White King’s scepter to stave off the Reckoning for as long as possible, commanding carapacian soldiers and tirelessly dueling the Black King when necessary. He’s been killed in battle numerous times over, in a plethora of nasty ways, but Skaia or whatever must not be done with him because he keeps coming back.

Nivvos hears him out patiently and politely, then asks how Todd got here in the first place, already knowing the answer. Todd confesses that he and the other humans are Alternia’s creators, that he wanted the best for their world, but —

This time, Nivvos cuts him off. He’s already figured out the rest. “How didn’t I see it before? It was you. They were you. Doc Jackal told us we were going to destroy your empire, all while ensuring its success.”

Todd is taken aback, unaware that Nivvos even knew who Doc Jackal was. He tries to warn Nivvos that Jackal isn’t actually interested in helping any of them, and fears that no one can tell what the unpredictable First Guardian’s real endgame is, but this is nothing new for Nivvos, who’s furious that he’s been so thoroughly manipulated. He knocks Todd upside the head with his cane and swipes the White King’s scepter from its stand just behind the Knight of Void.

“It doesn’t matter what his endgame is. I’m going to kill him.”

Todd moves to stop him, but Nivvos points the scepter at Todd’s chest and continues: “Unfortunately, Your Highness, you’ve got to go too.”

Nivvos plunges the head of the scepter into Todd’s chest and activates the Red Miles, blowing him to bits from the inside out. He blasts into the sky, scanning the landscape for the hulking Black King, and flies straight for him. Nivvos makes short work of the big guy, using a combination of the scepter’s prototyping abilities and his superior wits to fell the “final” boss without much trouble at all.

Now he has TWO scepters, enough to initiate the Reckoning, but he knows better than to fire it up just yet. Before that, he’s got some business to attend to. He departs Skaia.

Meanwhile, Todd’s body reconstitutes itself back at his encampment. When he sees the aftermath of Nivvos’s rampage, he heads for Prospit to warn the others that the Mage has gone rogue.

The rest of the trolls are in a tough spot as well. They don’t know about anything that’s just happened on Skaia. As far as they’re concerned, Bolrip just murdered Nivvos without any definitive proof that he did the same to Dorgan. By now they’ve heard about the brawl between Bromid and Dorgan’s revived dream self on Derse, but seeing as Narlox, Zanagi, and Minera are all Prospit dreamers they haven’t had the opportunity to ask Dorgan how he really died.

Minera defends Bolrip, because she is absolutely willing to believe that Nivvos would betray them, but they’re both ostracized by Narlox. Zanagi, already in a pretty bad headspace after the death of Deimos, doesn’t know what to believe and secludes herself on her planet, the Land of Frogs and Circuitry.

At this point, Narlox is understandably pretty worried that the team is falling apart and doubts his abilities as a leader. Deimos is dead, Dorgan’s out of reach, Bromid and Zanagi have both gone AWOL, and as far as he knows Bolrip and Minera conspired to murder his best friend. Isolated, he sets out to explore more of the Veil. It’s then that he stumbles upon his session’s ectobiology lab, and in turn discovers through the screens there that the human kids he’s been helping out are the overlords of his home planet.

He proceeds to send ecto-clones of his squad and their respective ancestors to Alternia, but, like Zaph, he makes a minor fuckup. Somehow, he ends up creating ANOTHER batch of clones, a hodgepodge mess of DNA incorporating traits from all eight trolls and the four humans combined that splits into six red-blooded troll eggs.

Narlox isn’t exactly sure what to make of that, but he’s still reeling from the revelation that he’s essentially responsible for his own people’s subjugation. He debates whether to tell the others about this, probably venting to his sprite guide (prototyped with a robot AI he was building on Alternia) about it, and decides it’s only right to let them know. Unfortunately, bringing everyone together is going to be difficult at this point in the game, so he sets out to round them up one by one, starting with Zanagi. He begins the lengthy trek (using transportalizers and house portals) to LOFAC.

I hadn’t planned much of the other humans’ role in this session yet except for Conn, who at this point believes this is a doomed timeline, especially after Todd returns with news of Nivvos’s betrayal. Acting on Doc Jackal’s word, only because he doesn’t see many other options, he begins a clandestine mission to “course correct” history.

His mission involves infiltrating Derse and locating a very specific fenestrated wall - one that depicts past events from the humans’ session. Unfortunately, it’s housed in Jack Noir’s security office, and Conn isn’t interested in attracting the attention of such a dangerous individual. He manages to sneak through most of Derse unnoticed, possibly by swiping one of Todd’s void-powered gadgets.

When he arrives at his destination, Jack Noir sits at his desk, seemingly working on a fat stack of paperwork, when in actuality he is scrawling out plans to eliminate the Black Queen and take over Derse. Even as Conn nervously ponders how to slip past the archagent, Noir suddenly receives a call alerting him to a security threat that needs to be dealt with. He hides his scribbled schemes and departs in a hurry.

With that convenient freebie, Conn briskly tiptoes into Jack’s square of surveillance and takes note of the “fourth wall,” which displays none other than Conn himself - fast asleep on his Quest Bed on LONAV.

The harrowing realization of what he must do quickly sets in. He steels himself, shatters the glass with his pimped out Crowbar, and leaps through.

The other side of the inter-dimensional window spits Conn out back on the planet he came to know in his own session. It feels strangely homey, even though he was there such a short time relative to the years he spent on Alternia and months hiding in the trolls’ session.

Stranger still, a younger iteration of himself sleeps unperturbed on his Quest Bed, hoping to fulfill his promise to Hephaestus. Conn recalls how he felt he had cheated the system when he woke up unharmed, and infers that this must be where everything went wrong. Hesitantly, painfully, he raises his crowbar over his head, takes a deep breath, and drives the straight end into his sleeping counterpart’s chest.

Conn stays and bears witness, with a deep sense of satisfaction and relief, as his alternate self goes god tier, but knows his place isn’t here. Seeing him would just needlessly confuse the Other Conn, so he leaves the way he came, through the fenestrated wall hanging over the altar. He believes his duty is finally done.

Meanwhile, on LOFAC, all hell breaks loose. Zanagi has just finished the Genesis Frog, but doesn’t get to revel in the satisfaction long when Minera and Narlox both show up within minutes of each other, each with their own upsetting news. Narlox is here to admit that they created their own worst enemies under his leadership by assisting the human kids in their session, and Minera reports that Bolrip has been captured and mind-controlled by the newly god-tiered Nivvos, confirming his betrayal. She also notes that he’s come into possession of both Kings’ scepters and their immense power, and fears he no longer has use of his former friends.

While Narlox tries to come to terms with his old pal’s sinister turn and Zanagi questions whether they can still complete their mission under these extenuating circumstances, Bromid shows up unexpectedly.

As it turns out, he managed to ascend to god tier while no one was paying him any mind, and he’s pissed that he hasn’t been included in everyone’s important business. He decides he likes life in SBURB more than he’s ever liked the “real world,” particularly the freedom to murder virtual beings indiscriminately. He’s come to destroy the invaluable Genesis Frog and trap them all in the game for life.

This showdown eventually culminates in Minera sacrificing herself to take down Bromid, probably by entangling them both in his gnarly chain/whip thing made out of razorblades and diving into the Forge, incinerating them. Both are permakilled, Bromid’s death deemed Just and Minera’s dream self perishing with no corpse left to kiss back to life.

A devastated Narlox and Zanagi regard the Genesis Frog with skepticism and question the worth of all this. The earth kids (sans Conn) probably make their presence known at this point somehow, and, after a lot of arguing, everyone collectively decides to track down Nivvos (albeit with some deep reservations).

Anywho, let’s jump back to future Alternia. Another scuffle is happening between Doc Jackal plus the squad of mutant red-bloods and the troll-session Exiles, who have regrouped from their previous defeat. Miraculously, a couple of the Exiles survive and come face-to-face with the Doc himself, but they reveal that they couldn’t have done it without a little help.

The god tier Conn steps out from the shadows, genuinely surprising Jackal. The Exile leader, one of the Queens, takes this window of opportunity to shoot Jackal right in his big glowing red eyeball face with a sick ass gun.

A spray of black, oily blood sputters from the back of Jackal’s head and leaves a distinctive mark on the wall behind him: A Spade.

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Post Thu Apr 13, 2017 9:06 pm

Re: Interplosionstuck

> [S] Metamorphosize.

https://youtu.be/hy6wuhcJ-DM
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